Rubik's Cube Solution Stages:

Introduction

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Welcome to the Rubik's Cube solution

In the following 7 steps, you will read clear and precise explanations on the method to solve the Rubik's Cube. In order for you to be able to read the solution algorithms, here are some definitions you should know.

Parts of the Cube

The Rubik's Cube has 3 types of parts:

Move Areas and Directions

The Rubik's Cube has 6 areas that can be moved. Each of the areas can be moved in two directions.
A clockwise move will be marked by the first letter of the move area (in English). A counter-clockwise move will be marked by the first letter of the move area followed by an apostrophe.

Just before we start

At each stage, the target image (how the cube will look at the end of the stage) will be displayed, followed by several starting options and the algorithms that lead from them to the target. Note that in the various images of the cube, gray areas will also appear even though no such color exists in the cube. A gray area symbolizes an area that is not relevant to the action currently being performed and it doesn't matter what color appears in it.
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To start, you must bring the cube to a state where an X of the correct color already exists on the top face (as in the image below). This is the only part of the explanation that is without an algorithm, but it is simple and after a few attempts you will succeed in reaching it without a problem.